In Five Nights At Freddy’s: Security Breach’s go-karting area, party goers can’t drive the karts without having a Driver Assist S.T.A.F.F Bot with them, supposedly for protection. Gregory will find one, but it will lack a head. Players can find one at the end of the track at the back of the Raceway, in a Driver Assist crate. The head will be damaged, and Freddy will advise fans that they can fix it by going to the West Arcade Staff Room by getting a Dance Pass. From there, the mission will begin.
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How to Find a Dance Pass
With the Damaged Head in tow, Freddy will tell players to check the party garages in Roxy’s Raceway as it was closed due to an emergency. This is a rather good hint, as the Dance Pass can be found in the 5th party garage from the player’s location in a present box. Those unsure of the location of the item can see it pictured above on Gregory’s Fazwatch map. There’s also a charging station in the third, or center, party garage next door.
With the Dance Pass in hand, players need to head back to the main atrium to head towards the Arcade. The Fazcade can be found on the third floor, which means players need to go up the escalators by Fazer Blast in order to get there. The door to the location is just at the top of the escalator, and once inside the elevator, Freddy will let players know that Gregory needs to accomplish this mission alone.
Finding the West Arcade Staff Room
Once in the West Arcade, fans should look to find a red staff door to begin the rest of the mission. They can turn to the left to find a spiral staircase. Once Gregory has climbed both stair sections, players should find themselves near a fair amount of arcade machines. Heading to the right and bobbing through the gaps between the machines and S.T.A.F.F Bots should lead players towards a yellow sign reading “Fazcade” with a smaller area next to it.
Heading into that small area will put Gregory in front of a collection of racing arcade cabinets, and behind that to the left is the red staff door. Heading into the door should call an animatronic, which may follow Gregory inside. Going around the S.T.A.F.F Bot repair machine should lead players to a red gift bag and the security desk. If Gregory gets too close to it, the lights will turn off, and the rest of the mission will begin.
Resetting the West Arcade
Now when players leave the security office, they will find S.T.A.F.F bots, and even the Glamrock animatronics all on high alert around the area. In order to find the switch to reboot the system, they need to head back downstairs and go back to the entrance, but go to the right instead. This is where the DJ booth is, and next to a sign on the right reading “Fazcade” is the switch players need to flip.
With the switch flipped, now the mission asks players to reset 3 breakers. The fastest of these switches to find is by going back to the entrance to the Fazcade, then turning right at the dance floor doorway. Players should find a bathroom there with the switch in a red door on the right. Once flipped, players will need to exit the bathroom through the second door due to DJ Music Man.
The second switch is downstairs in the arcade, which means fans need to ignore the spiral staircase and turn left, leading them to a row of arcade machines by the wall. Players should keep going at a steady pace until they reach both a black and gold arcade machine at the end of the row and a purple hole for music man. Between those two points should be the second breaker.
Heading back upstairs, the third breaker is on the opposite side of the staff room. Players should go straight towards the glowing steps to enter a sort of lounge area, then turn right to find more arcade machines. Players need to avoid animatronics through the arcade machines until they eventually only have one path of arcade machines to follow. They should see a strange white and blue arcade machine that doesn’t work next to a yellow hole in the wall. In that small gap is the third switch.
With all three flipped, Gregory’s next location is to go back through the red staffroom door across the arcade floor, but avoid the security office. Beyond that is the arcade maintenance hallway, and the final switch can be found to the right of the hallway at the end before the last yellow and black bump on the floor.
Flipping the switch activates a chase sequence. DJ Music Man will throw items at the player to stop them, with some being random and others not. If one path is blocked, there will be one nearby to travel through instead, but players should make sure to sprint. Without sprinting, DJ Music Man will catch up without fail. Gregory’s way out is by going into the security office.
Once there, DJ Music Man’s chase will stop, and players can safely put the Damaged Head into the machine in the center of the room to have it repaired after a small moment. From here, Gregory should head back to Roxy Raceway to work on decommissioning the glamrock animatronic. On the way out, fans can safely stop by the dance floor to say hello to the DJ without much trouble, as he can be seen playing his music in peace after the system reset.
Five Nights at Freddy’s: Security Breach is available now on PC, PS4, and PS5.
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